//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
//    Crolengi, this program (a part of program) is gameengine based on C++\Directx
//    Copyright (C) 2008 Pashinin Anton Alekseevich (Crol)
//
//    This program is free software: you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation, either version 3 of the License, or
//    (at your option) any later version.
//
//    This program is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License
//    along with this program.  If not, see <http://www.gnu.org/licenses/>.
//    (INCLUDING NEGLIGENCE OR OTHERWISE) 
//    ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, 
//    EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
//    Contacts: 
//    Mail: crolengi@gmail.com
//
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////


#include "..\\StdAfx.h"

#ifndef charController_included
#define charController_included


class NxController;
class physWorld;

#include "..//physx//NxController.h"

class ControllerHitReport : public NxUserControllerHitReport
{
public:
	virtual NxControllerAction  onShapeHit(const NxControllerShapeHit& hit);
	

	virtual NxControllerAction  onControllerHit(const NxControllersHit& hit)
	{
		return NX_ACTION_NONE;
	}


} gControllerHitReport;





#endif